﻿module game.gfx.ship;

import game.gfx.basegfx;

enum Width = 32;
enum Height = 32;

enum NumLayers = 1;

enum LayerColorT[NumLayers] LayerColor = [{r: 255, g: 255, b: 255}];

enum LayerPoint[][NumLayers] LayerPoints = [[{x:8,y:31}, {x:15,y:0}, {x:16,y:0}, {x:23,y:31}]];